GAMES++ is an event hosted by the Victoria University of Wellington’s (VUW) School of Design and Computational Media Innovation Centre (CMIC) where industry leaders and lecturers will present new projects and research in games on the edge, interactive technology, and beyond. The event is sponsored by Game Developers of Wellington.
VUW lecturers presenting their projects feature our very own Raqi Syed, Programme Director Master of Design Technology, and Areito Echevarria who teaches Compositing and Motion Graphics in the programme. Both Raqi (as Senior Technical Director) and Areito (as Head of the FX Department) have previously worked at Weta Digital and are award-winning artists – their work includes big films like Avatar and The Hobbit Trilogy.
Keynote speakers at the event include computer graphics expert James D. Foley (USA), author of the book “How To Play a Video Game” Pippin Barr (Canada) and the serious games designer Rilla Khaled (Canada).
James (Jim) Foley has co-authored four computer graphics texts, is a Member of the US National Academy of Engineering and Fellow of the Association for the Advancement of Science, ACM and IEEE. He received ACM/SIGGRAPH’s Lifetime Achievement Award for contributions to computer graphics and ACM/SIGCHI’s Lifetime Achievement Award for contributions to Human-Computer Interaction.
Foley previously served on the faculties of UNC-Chapel Hill and The George Washington University. He directed Mitsubishi Electric’s US research labs, served as chairman of the Computing Research Association (an organization of over 250 North American computer science and computer engineering university departments, professional societies and research labs), and led an economic development activity for the state of Georgia.
Rilla Khaled is teaching interaction design, serious game design, and programming at Department of Design and Computation Arts at Concordia University. She is a former director of the Technoculture, Art, and Games (TAG) Research Centre, Canada’s most well-established games research lab, in the Milieux Institute for Arts, Culture, and Technology. Rilla’s research is focused on the use of interactive technologies to improve the human condition, a career-long passion that has led to diverse outcomes, including designing award-winning serious games, creating speculative prototypes of near-future technologies, developing a framework for game design specifically aimed at reflective outcomes, and working with Indigenous communities to use contemporary technologies to imagine new, inclusive futures.
Pippin Barr creates videogames addressing everything from airplane safety instructions to dystopian post-work futures to re-telling mythological stories of punishment as games of chess. Pippin holds a Ph.D. in Computer Science from Victoria University of Wellington, New Zealand, wrote a book called How To Play a Video Game, and won’t stop tweeting his game ideas. His website collects all his creative activities into one place.
The programme is as follows:
- From 3pm to 5pm there’s Two Player Mode: CMIC & School of Design – Current Projects in room VS201.
- 5pm to 6pm Reload: Mix & Mingle in room VS204
- 6pm – 8.30pm GAMES ++ Story Mode: Keynotes from Dr. Pippin Barr, Dr. Rilla Khaled, and James D. Foley in Lecture Theatre LT1